Secondly, an example of a game with a maze mechanic. The game I chose was Star Wars: Knights of the Old Republic, the level with the Jekk'Jekk Tarr Tunnels. In this level you have to navigate a maze of tunnels with various opening doors that can only be opened in certain ways. It's easy to get lost or disorientated as you have no mini map, so you must make a mental map of where you've been before.
Thirdly I'll be bringing it around to talk about my game and the reason for implementing a maze mechanic.
Thirdly I'll be bringing it around to talk about my game and the reason for implementing a maze mechanic.
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