Thursday, 27 November 2014

Presentation

My presentation is going to be covering 3 primary things. Firstly, a little bit on the history of mazes, where they may have originated, anything on them in mythology and folklore. Also why they're universal and timeless, lasting from 4000 years ago to today. Mazes within video games are popular today because they create a safe place within the game that's open to player interpretation.
Secondly, an example of a game with a maze mechanic. The game I chose was Star Wars: Knights of the Old Republic, the level with the Jekk'Jekk Tarr Tunnels. In this level you have to navigate a maze of tunnels with various opening doors that can only be opened in certain ways. It's easy to get lost or disorientated as you have no mini map, so you must make a mental map of where you've been before.
Thirdly I'll be bringing it around to talk about my game and the reason for implementing a maze mechanic.

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