"In colloquial English, labyrinth is generally
synonymous with maze, but many contemporary scholars observe a distinction
between the two:maze refers to a complex branching (multicursal) puzzle with
choices of path and direction; while a single-path (unicursal) labyrinth has
only a single, non-branching path, which leads to the center. A labyrinth in
this sense has an unambiguous route to the center and back and is not designed
to be difficult to navigate." - Wikipedia
"In Greek mythology, the Labyrinth (Greek λαβύρινθος
labyrinthos, possibly the building complex at Knossos) was an elaborate
structure designed and built by the legendary artificer Daedalus for King
Minosof Crete at Knossos." - Wikipedia
I extracted two quotes from Wikipedia that I felt explain
perfectly what a labyrinth is as well as one of the most famous examples.
> http://www.labyrinth.org.uk/
This group puts a new meaning on Labyrinths, they use them
as something deeper, to do with a spiritual journey as opposed to just a form
of entertainment. This is something I'd quite like to incorporate into my game,
as it's based around an experience, I'd like to pay attention to the smaller
details.
"Labyrinth is an interactive installation for spiritual
journeys. It's for anyone who wants a break from surfing the surface of culture
to contemplate the deeper things of life.
Labyrinth reshapes a 12th-century ritual for the 21st
century. Its maze-like path takes you on a symbolic journey, creates space to
unwind and think - in particular about our relationships with ourselves, one
another, our planet and God."
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