Wednesday, 19 November 2014

Labyrinths

"In colloquial English, labyrinth is generally synonymous with maze, but many contemporary scholars observe a distinction between the two:maze refers to a complex branching (multicursal) puzzle with choices of path and direction; while a single-path (unicursal) labyrinth has only a single, non-branching path, which leads to the center. A labyrinth in this sense has an unambiguous route to the center and back and is not designed to be difficult to navigate." - Wikipedia

"In Greek mythology, the Labyrinth (Greek λαβύρινθος labyrinthos, possibly the building complex at Knossos) was an elaborate structure designed and built by the legendary artificer Daedalus for King Minosof Crete at Knossos." - Wikipedia

I extracted two quotes from Wikipedia that I felt explain perfectly what a labyrinth is as well as one of the most famous examples.

> http://www.labyrinth.org.uk/

This group puts a new meaning on Labyrinths, they use them as something deeper, to do with a spiritual journey as opposed to just a form of entertainment. This is something I'd quite like to incorporate into my game, as it's based around an experience, I'd like to pay attention to the smaller details.

"Labyrinth is an interactive installation for spiritual journeys. It's for anyone who wants a break from surfing the surface of culture to contemplate the deeper things of life.

Labyrinth reshapes a 12th-century ritual for the 21st century. Its maze-like path takes you on a symbolic journey, creates space to unwind and think - in particular about our relationships with ourselves, one another, our planet and God."

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