In my essay I plan to talk about how technology evolving has
had an impact on the games industry. Mainly how it’s pushed the limits of how
realistic we can make virtual worlds. Also how we can become more and more
immersed in said worlds through the use of virtual reality, like the Oculus
Rift.
I want to compare the differences in games from different
generations, also show some form of line chart that shows the progression over
time as games were the same for several years and then began rapidly climbing
and have been at a consistent pace for years. There would be a direct
correlation between the power of the modern day computer and the graphics we
see in game engines today.
I’d also like to cover why people want this so much. What is
it about virtual reality that entices researchers and investors
~ Mental Notes/Links ~
Virtual reality in fitness, the way it can change how we exercise. Smart glass
http://www.psfk.com/2015/02/glassfit-oculus-rift-virtual-reality-exercise-fitness.html
http://news.bbc.co.uk/1/hi/technology/4137782.stm
Creat your own 'second life' within the game. Stories on woman making real money, explore into VR
http://secondlife.com/
http://www.businessweek.com/the_thread/techbeat/archives/2006/11/second_lifes_fi.html
Realistic VR
http://www.magicleap.com/#/team
Disadvantages
http://www.bbc.co.uk/news/blogs-echochambers-27264418
https://sites.google.com/site/virtuallivingproject/why
Various advantages
http://www.vrs.org.uk/virtual-reality-healthcare/advantages.html
http://www.skills2learn.com/virtual-reality-benefits.html
~ Mental Notes/Links ~
Virtual reality in fitness, the way it can change how we exercise. Smart glass
http://www.psfk.com/2015/02/glassfit-oculus-rift-virtual-reality-exercise-fitness.html
http://news.bbc.co.uk/1/hi/technology/4137782.stm
Creat your own 'second life' within the game. Stories on woman making real money, explore into VR
http://secondlife.com/
http://www.businessweek.com/the_thread/techbeat/archives/2006/11/second_lifes_fi.html
Realistic VR
http://www.magicleap.com/#/team
Disadvantages
http://www.bbc.co.uk/news/blogs-echochambers-27264418
https://sites.google.com/site/virtuallivingproject/why
Various advantages
http://www.vrs.org.uk/virtual-reality-healthcare/advantages.html
http://www.skills2learn.com/virtual-reality-benefits.html
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